While multimedia is defined as
using more than one medium of expression or communication, transmedia is
something different. Also known as transmedia narrative or multiplatform
storytelling, transmedia is telling a story across different kinds of media, with
some kind of audience participation, interaction, or collaboration involved.
Multimedia is a single story told over and over again through different kinds
of media, and transmedia consists of multiple stories set in one universe,
while each is told through different forms of media and complement one another.
Star Wars timeline |
A huge example of transmedia can be
seen in the multi-billion dollar franchise of Star Wars. While the primary storytelling of the franchise is done
through live-action films, there are also video games, action figures,
animation series, and clothing that add to the franchise and the ability to
tell the story throughout many different forms of media. For example, the
animation series Star Wars: The Clone
Wars revolves around just the clone wars, a series of wars that was only
explored and briefly throughout the live-action films.
Henry Jenkins’ Convergence Culture uses The
Matrix series as a similar example.
In this, Jenkins writes about how The
Matrix makes huge demands on its customers, where in the second movie, the
film opens without a recap and makes the assumption that we already know all
about their universe. Additionally, the filmmakers put things in the movie that
would not make sense unless you play the computer game.
Likewise, the animation series Star Wars: The Clone Wars revolves
around just the clone wars, a series of wars that was only explored and briefly
throughout the live-action films in the Star
Wars franchise. They do not explain too much of the movie, they just assume
that you know about most of the characters already. In addition, while there
are some video games that coincide with the main line of stories, there are
slight spinoff video games such as Star
Wars: Battlefront and even the kid-spinoff Lego Star Wars.
Lego Star Wars poster |
Transmedia in Star Wars encourages and engages participation specifically in many
different ways. Not only can people buy tickets and watch the films, but they
can also buy merchandise, toys, and action figures from the franchise in order
to feel more a part of the story, and as if they were characters of the stories
themselves.
The use of various platforms
benefits the story greatly. With a huge and ever-expanding universe, it will
keep people interested for a longer time, something that would not be possible
if there was only one aspect of the fictional universe. There are so many
aspects of the story and material for fans and average consumers to be into. If
a fan is ever bored of watching the films, the multiple video games of the
franchise will be there to keep interest in the story.
Various platforms will give the
audience best opportunity to expand in both size and interest. It also helps
the franchise financially. With the platforms, people have more reasons to
consume as well as more reasons to keep their interests intact. There are many
aspects of the story that generate revenue for the franchise. As an example,
according to Statistic Brain, book releases from Star Wars last year generated $200 Million, toys generated $1.5
Billion, and the newest film has generated almost $2 Billion in box score
sales.
Works Cited
Jenkins, Henry. "Synergistic Storytelling." Convergence Culture: Where Old and New Media Collide
Harden, Seth. "Star Wars Total Franchise Revenue." Statistic Brain. N.p., 25 Jan. 2016. Web.
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